Introduction to C++

(CPP.AB2) / ISBN : 978-1-64459-558-9
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Über diesen Kurs

Dieser Einführungskurs bietet einen praktischen Ansatz zum Erlernen von C++, einer der leistungsstärksten und am weitesten verbreiteten Programmiersprachen der Welt. Unser Kurs ist für Anfänger und Personen mit etwas Programmiererfahrung konzipiert und behandelt grundlegende Konzepte wie Variablen, Datentypen, Kontrollstrukturen, Funktionen und objektorientierte Programmierung. Durch eine Reihe spannender Vorlesungen, Programmierübungen und realer Projekte erwerben Sie die Fähigkeiten und das Selbstvertrauen, effizienten C++-Code zu schreiben. Am Ende dieses Kurses verfügen Sie über solide Grundlagenkenntnisse in der C++-Programmierung, sodass Sie fortgeschrittenere Themen in Angriff nehmen und mit der Entwicklung eigener Anwendungen beginnen können.

Fähigkeiten, die Sie erwerben werden

Unterricht

27+ Unterricht | 1+ Übungen | 165+ Tests | 121+ Karteikarten | 121+ Glossar der Begriffe

Testvorbereitung

60+ Fragen vor der Beurteilung | 60+ Fragen nach der Bewertung |

1

Introduction

  • Who Should Read This Course?
  • Should I Learn C First?
  • Why Should I Learn C++?
  • What If I Don’t Want This Course?
  • Conventions Used in This Course
2

Hour 1: Writing Your First Program

  • Using C++
  • Compiling and Linking the Source Code
  • Creating Your First Program
  • Summary
3

Hour 2: Organizing the Parts of a Program

  • Reasons to Use C++
  • The Parts of a Program
  • Comments
  • Functions
  • Summary
4

Hour 3: Creating Variables and Constants

  • What Is a Variable?
  • Defining a Variable
  • Assigning Values to Variables
  • Using Type Definitions
  • Constants
  • Attributes
  • Knowledge Check
  • Auto-Typed Variables
  • Summary
5

Hour 4: Using Expressions, Statements, and Operators

  • Statements
  • Expressions
  • Operators
  • If-Else Conditional Statements
  • Logical Operators
  • Tricky Expression Values
  • Summary
6

Hour 5: Calling Functions

  • What Is a Function?
  • Declaring and Defining Functions
  • Using Variables with Functions
  • Function Parameters
  • Returning Values from Functions
  • Default Function Parameters
  • Overloading Functions
  • Auto-Typed Return Values
  • Summary
7

Hour 6: Controlling the Flow of a Program

  • Looping
  • while Loops
  • do-while Loops
  • for Loops
  • switch Statements
  • Summary
8

Hour 7: Storing Information in Arrays and Strings

  • What Is an Array?
  • Writing Past the End of Arrays
  • Initializing Arrays
  • Multidimensional Arrays
  • Character Arrays
  • Array bounded/unbounded
  • Copying Strings
  • Reading Arrays with Foreach Loops
  • Summary
9

Hour 8: Creating Basic Classes

  • What Is a Type?
  • Creating New Types
  • Classes and Members
  • Accessing Class Members
  • Private Versus Public Access
  • Implementing Member Functions
  • Creating and Deleting Objects
  • Summary
10

Hour 9: Moving into Advanced Classes

  • const Member Functions
  • Interface Versus Implementation
  • Organizing Class Declarations and Function Definitions
  • Inline Implementation
  • Classes with Other Classes as Member Data
  • Summary
11

Hour 10: Creating Pointers

  • Understanding Pointers and Their Usage
  • The Stack and the Heap
  • Null Pointer Constant
  • Summary
12

Hour 11: Developing Advanced Pointers

  • Creating Objects on the Heap
  • Deleting Objects
  • Accessing Data Members Using Pointers
  • Member Data on the Heap
  • The this Pointer
  • Stray or Dangling Pointers
  • const Pointers
  • const Pointers and const Member Functions
  • Summary
13

Hour 12: Creating References

  • What is a Reference?
  • Creating a Reference
  • Using the Address of Operator on References
  • What Can Be Referenced?
  • Null Pointers and Null References
  • Passing Function Arguments by Reference
  • Understanding Function Headers and Prototypes
  • Returning Multiple Values
  • Summary
14

Hour 13: Developing Advanced References and Pointers

  • Passing by Reference for Efficiency
  • Passing a const Pointer
  • References as an Alternative to Pointers
  • When to Use References and When to Use Pointers
  • References to Objects Not in Scope
  • Returning a Reference to an Object on the Heap
  • Pointer, Pointer, Who Has the Pointer?
  • Summary
15

Hour 14: Calling Advanced Functions

  • Overloaded Member Functions
  • Using Default Values
  • Initializing Objects
  • The Copy Constructor
  • Compile-Time Constant Expressions
  • Summary
16

Hour 15: Using Operator Overloading

  • Operator Overloading
  • Conversion Operators
  • Summary
17

Hour 16: Extending Classes with Inheritance

  • What Is Inheritance?
  • Private Versus Protected
  • Constructors and Destructors
  • Passing Arguments to Base Constructors
  • Overriding Functions
  • Summary
18

Hour 17: Using Polymorphism and Derived Classes

  • Polymorphism Implemented with Virtual Member Functions
  • How Virtual Member Functions Work
  • Summary
19

Hour 18: Making Use of Advanced Polymorphism

  • Problems with Single Inheritance
  • Abstract Data Types
  • Summary
20

Hour 19: Storing Information in Linked Lists

  • Linked Lists and Other Structures
  • Linked List Case Study
  • Linked Lists as Objects
  • Summary
21

Hour 20: Using Special Classes, Functions, and Pointers

  • Static Member Data
  • Static Member Functions
  • Containment of Classes
  • Friend Classes and Functions
  • Summary
22

Hour 21: Using New Features of C++23

  • The Newest Version of C++
  • Using auto in Function Return Types
  • Improved Numeric Literals
  • The constexpr Keyword
  • Ranges Library
  • Lambda Expressions
  • Coroutines
  • Modules
  • Summary
23

Hour 22: Employing Object-Oriented Analysis and Design

  • The Development Cycle
  • Simulating an Alarm System
  • PostMaster: A Case Study
  • Summary
24

Hour 23: Creating Templates

  • What Are Templates?
  • Instances of the Template
  • Template Definition
  • Using Template Items
  • Fold Expressions
  • Summary
25

Hour 24: Dealing with Exceptions and Error Handling

  • Bugs, Errors, Mistakes, and Code Rot
  • Handling the Unexpected
  • Exceptions
  • Using try and catch Blocks
  • Writing Professional-Quality Code
  • Summary
A

Appendix A: Binary and Hexadecimal

  • Other Bases
  • Around the Bases
  • Hexadecimal
B

Appendix B: Using the MinGW C++ Compiler on Windows

  • Downloading MinGW-w64
  • Setting the Path Environment Variable

Hour 1: Writing Your First Program

  • Erstellen Sie Ihr erstes Programm

Hour 2: Organizing the Parts of a Program

  • Understanding Preprocessor Directives

Hour 3: Creating Variables and Constants

  • Using Constants

Hour 4: Using Expressions, Statements, and Operators

  • Using the If-Else Conditional Statement
  • Using the Compound If Statements
  • Using the if Statement

Hour 5: Calling Functions

  • Using Local Variables with Functions
  • Using the Function Parameters
  • Using Function Overloading

Hour 6: Controlling the Flow of a Program

  • Understanding the continue Statement
  • Using the while Loop
  • Using the do-while Loop
  • Using the Nested Loops
  • Using the switch Statement

Hour 7: Storing Information in Arrays and Strings

  • Initializing Arrays
  • Using an Array
  • Implementing a Character Array
  • Storing Data in an Array

Hour 8: Creating Basic Classes

  • Implementing Member Functions
  • Implementing Member Variables and Member Functions
  • Creating Objects

Hour 9: Moving into Advanced Classes

  • Understanding the const Member Function

Hour 10: Creating Pointers

  • Understanding Pointers
  • Using the new and delete Keywords

Hour 11: Developing Advanced Pointers

  • Using the Arrow Operator
  • Understanding const Pointers and const Member Functions

Hour 12: Creating References

  • Creating a Reference

Hour 13: Developing Advanced References and Pointers

  • Returning by Reference
  • Passing a const Pointer

Hour 14: Calling Advanced Functions

  • Understanding the Copy Constructor

Hour 15: Using Operator Overloading

  • Overloading the Addition Operator

Hour 16: Extending Classes with Inheritance

  • Overriding a Function
  • Hiding the Base Class Member Function

Hour 17: Using Polymorphism and Derived Classes

  • Implementing Polymorphism Using the Virtual Function

Hour 18: Making Use of Advanced Polymorphism

  • Using the dynamic_cast Operator
  • Understanding Abstract Data Types

Hour 20: Using Special Classes, Functions, and Pointers

  • Using Static Member Functions
  • Understanding Pointers to Member Functions

Hour 21: Using New Features of C++23

  • Using auto in Function Return Types
  • Using the Lambda Expression

Hour 23: Creating Templates

  • Using Templates

Hour 24: Dealing with Exceptions and Error Handling

  • Dealing with Exceptions

Introduction to C++

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