Getting Started with Coding

(GETSTART-CODING.AE1) / ISBN : 978-1-64459-514-5
Dieser Kurs beinhaltet
Lessons
Holen Sie sich eine kostenlose Testversion

Über diesen Kurs

Der Kurs „Erste Schritte mit der Programmierung“ soll die Kunst der Programmierung für Anfänger und Enthusiasten gleichermaßen vereinfachen. Egal, ob Sie Softwareentwickler werden möchten, Aufgaben automatisieren möchten oder einfach neugierig auf die Welt der Programmierung sind, dieser Kurs bietet eine freundliche und zugängliche Einführung in die Grundlagen. Schaffen Sie eine solide Grundlage in den Prinzipien der Kodierung und bereiten Sie so den Weg für fortgeschrittenes Lernen und Spezialisierung durch diesen Kurs.

Fähigkeiten, die Sie erwerben werden

Unterricht

8+ Unterricht | 42+ Karteikarten | 42+ Glossar der Begriffe

1

INTRODUCTION

  • ABOUT THIS COURSE
  • WHAT’S NEW IN THE SECOND EDITION
  • ABOUT YOU
  • ABOUT THE ICONS
2

PROJECT 1: GET STARTED

  • CODING QUICKSTART
  • FLOWCHARTING
  • PICKING A LANGUAGE
  • USING A DASHBOARD (IDE)
  • SETTING UP YOUR ACCOUNT IN SCRATCH
  • GETTING AROUND IN SCRATCH
  • USING THE CODE TAB IN SCRATCH
  • GETTING AROUND IN MAKECODE
  • USING THE CODE TOOLBOX IN MAKECODE
  • FIXING ERRORS
  • GETTING HELP
3

PROJECT 2: JUNGLE CHAT

  • BRAINSTORM
  • FLOWCHART
  • START A NEW PROJECT
  • ADD A BACKDROP
  • ADD ANIMAL SPRITES
  • ADD TEXT-TO-SPEECH COMMANDS
  • CODE THE MONKEY TO RUN WHEN CLICKED
  • CODE THE MONKEY TO ASK THE USER'S NAME
  • MAKE AND GIVE THE GREETING
  • CODE THE MONKEY TO PLAY A SOUND
  • CODE THE SNAKE TO PLAY A SOUND YOU RECORD
  • CODE THE TOUCAN TO PLAY A SOUND FROM THE SOUND LIBRARY
  • ENHANCE YOUR SCENE
  • SAVE, TEST, AND DEBUG YOUR PROGRAM
  • SHARE YOUR PROGRAM WITH THE WORLD
  • BIG IDEAS IN THE PROJECT
4

PROJECT 3: FREEZE THE POPS

  • BRAINSTORM
  • FLOWCHART
  • START A NEW PROJECT
  • MAKE A VARIABLE
  • CODE BUTTON A TO MEASURE AND SHOW THE TEMPERATURE
  • CONTINUE CODING BUTTON A TO SHOW IF THE POPS ARE FROZEN
  • SAVE, TEST, AND DEBUG YOUR PROGRAM
  • TRANSFER YOUR PROGRAM TO THE MICRO:BIT
  • PUT YOUR MICRO:BIT IN THE FREEZER
  • ENHANCE YOUR GADGET
  • BIG IDEAS IN THE PROJECT
5

PROJECT 4: JELLYFISH JUMBLE

  • BRAINSTORM
  • FLOWCHARTS
  • START A NEW PROJECT
  • ADD A BACKDROP
  • ADD A JELLYFISH SPRITE AND CUSTOM COSTUMES
  • MAKE A MR. JELLY SPRITE AND A FAKE SPRITE
  • CODE THE GREEN FLAG BLOCKS
  • CODE THE FAKER CLONES TO SWISH
  • CODE MR. JELLY TO KNOW HE’S BEEN FOUND
  • ENHANCE YOUR SCENE
  • SAVE, TEST, AND DEBUG YOUR PROGRAM
  • SHARE YOUR PROGRAM WITH THE WORLD
  • BIG IDEAS IN THE PROJECT
6

PROJECT 5: CARD WAR

  • BRAINSTORM
  • FLOWCHARTS
  • START A NEW PROJECT
  • MAKE A VARIABLE
  • CODE ON SHAKE TO MAKE AND SEND YOUR NUMBER
  • CODE AN ON RADIO RECEIVED BLOCK TO IDENTIFY A WINNER
  • SAVE, TEST, AND DEBUG YOUR PROGRAM
  • TRANSFER YOUR PROGRAM TO THE MICRO:BIT
  • ENHANCE YOUR GADGET
  • BIG IDEAS IN THE PROJECT
7

PROJECT 6: AVOID THE ASTEROIDS

  • BRAINSTORM
  • FLOWCHARTS
  • START A NEW PROJECT
  • ADD THREE BACKDROPS
  • ADD A ROBOT SPRITE
  • ADD AN ASTEROID SPRITE
  • MAKE DENTS AND TIMER VARIABLES
  • ADD BACKGROUND MUSIC FROM THE SOUND LIBRARY
  • CODE THE GREEN FLAG BLOCKS
  • BUILD YOUR ASTEROID FIELD
  • CODE KEY CONTROL OF THE ROBOT
  • ENHANCE YOUR SCENE
  • SAVE, TEST, AND DEBUG YOUR PROGRAM
  • SHARE YOUR PROGRAM WITH THE WORLD
  • BIG IDEAS IN THE PROJECT
8

PROJECT 7: GET FANCY

  • PROGRAMMING YOUR OWN IDEAS
  • GETTING YOUR SCRATCH PROGRAMS INTO THE WORLD
  • MAKING YOUR GADGETS REAL
  • UPPING YOUR GAME
  • SOUPING UP USER INTERFACES IN SCRATCH
  • NEXT STEPS

Getting Started with Coding

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